Module dynec::world

source ·
Expand description

The world stores the states of the game.

Modules§

  • Operations queued to be executed after the cycle joins.

Structs§

  • This type is used to build a world. No more systems can be scheduled after the builder is built.
  • Stores the component states in a world.
  • Stores the thread-safe global states in a world.
  • Stores the thread-unsafe global states in a world.
  • The data structure that stores all states in the game.

Enums§

Traits§

  • A bundle encapsulates the systems and resources for a specific feature. This can be used by library crates to expose their features as a single API.

Functions§

  • Creates a dynec world from bundles.
  • Creates a dynec world from bundles with threading disabled.
  • Creates a dynec world from bundles and specify the number of worker threads (not counting the main thread, which only executes thread-local tasks).