Expand description
The world stores the states of the game.
Modules§
- Operations queued to be executed after the cycle joins.
Structs§
- This type is used to build a world. No more systems can be scheduled after the builder is built.
- Stores the component states in a world.
- Stores the thread-safe global states in a world.
- Stores the thread-unsafe global states in a world.
- The data structure that stores all states in the game.
Enums§
- Result of deleting an entity.
Traits§
- A bundle encapsulates the systems and resources for a specific feature. This can be used by library crates to expose their features as a single API.
Functions§
- Creates a dynec world from bundles.
- Creates a dynec world from bundles with threading disabled.
- Creates a dynec world from bundles and specify the number of worker threads (not counting the main thread, which only executes thread-local tasks).